• E-mail me!
  • Decisions, Decisions

    I am in a dilemma. I have a choice to make. Do I pick option A, which is a powerhouse but a bit on the reality-challenged side, or do I pick option B, which is smarter but not very strong?

    Politics? What the hell, you say.

    I'm not talking politics. I know who I'm marking down as my candidate. I think I was certain months ago. I'm talking D&D, dammit.

    I gotta make a new character. It's for a 3.5 game, and I can't decide. Not only am I building from scratch, it's got to be L7, to keep up with the others who've been in the adventure for a couple of months now.

    Do I make a Warforged and build him into a Juggernaut, where he'll be uber-strong but rather stupid, or do I create a human defender/fighter who is strong but clever?

    The group doesn't actually have any human PCs, and none of those characters are melee fighters. The DM does not perceive this to be a handicap, although it has caused problems in the past for their other game, which is a standard adventure offered in the 4E book. The 4E game runs different PCs, but no one is a tank and they're regularly starting fresh with new PCs because the dragons are devouring/burning/stomping them to death on a fairly consistent basis.

    And so I ask you, dear readers, to advise me as you see best. Perhaps I should go in a completely different direction. I doubt he'd let me bring in Brenys, with her bag of holding, magical sword, and combat-trained pony, especially since they already have a ranger in the group and my old DM was rather unusual in the goodie-giving department. And so I thought Warforged, since I've never run one, and I am attempting to embrace new experiences.

    What say you?

    2 comments:

    Beav said...

    I say try the new concept out. I have found, over the years, that trying new character types is fun and rewarding.

    I had never played Qiang before. I had rarely played a Lawful Good before. It made for some really fun, difficult decisions; and some really fun, interesting play. It's good to stretch out the creativity muscles.

    Beav said...

    Just as an aside:

    I personally like to grab the odd juxtapositions. The halfling that is not merry or friendly; the dwarf teetotaler; the elf who dislikes the wilderness.

    The cognitive dissonance is fun to play with. One time or another, make one of these types of characters and watch your DM's (and fellow players') face when you give him/her your character concept.

    Save vs. Stun -4. Pwnage.